Sunday, February 21, 2010

Hybrid Tanker Fighter

You will not do as much damage as a berserker but will be able to hold your own in aggro. You will not be able to take as much damage as a pure tanker but you will be more adapt at leveling on your own without a party.

Race Compatibility :
Human - 8/10
Elf - 7/10

Stats Builds :
Full STR(recommended), Full Vit, Full DEX(not recommended)

Weapons :
Swords(faster attack speed)
Blunts(more Def)
Axe(higher crit damage)
P.S. It is highly recommended to go with one handed weapons as a shield adds much needed defence. With the same monster, i take about 1-5 damage with a shield on but 20-30 damage when i took it off.
(Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you)

Job Change :
Fighter -> Guard -> Swordsman/Mercenary
Fighter -> Warrior -> Infantry

Skills :
Weapon Training - 5 (leave it at lvl 5. 15sp for 4% attack is ok. 40sp for another 3.75% is not)
1 Handed Training - MAX (attack passive)
Strike attack - get to lvl 1 till lvl 20 get to lvl 6 and max it before lvl 40(your main(only) attack skill)
Enhanced HP - MAX (max hp passive. recommended for all tankers)
Fighter Heart - 1 (maxed)
Blunt Defence - MAX (if u are a mace user)
Heavy Armor mastery - MAX (adds quite a bit of def)
blessing Shield - add or don't add(def buff)
Blunt Shield - 1 at least (boss fight/PvP skill. works well with body check later)
Bloody Sky - 1 at least (AoE)

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