Sunday, February 21, 2010
Ruffian Guides
Good tanker
Able to AoE
Do not consume alot of potions
Farm well
Cons :
Not very good at PvP
Monster running away might irritate the hell out of you
Interested? Still not sure if its workable? Well let us discuss further.
Stats :
Pure VIT enables you to tank fully, but I didn't try that out to know if it is worth all the points.
A hybrid of STR/VIT enables you to be able to tank and yet still be able to do decent damage.
Pure STR
I will not comment about Pure STR, however, it MIGHT be workable if you are able to afford crazy insane +VIT equips. However seeing that how the game just released, I doubt we will be seeing that soon. Therefore I will NOT totally say is not workable. But just not tested.
Final notes on stats:
Stats wise, its personable preference, I will not tell you exactly which one to choose as this guide is just a skeleton for you to build your character, but the Pure VIT or STR/VIT hybrid will work for any newbies starting out. However, please note that my character itsself is a STR/VIT hybrid and the Pure VIT part is purely base on what I have heard and read on warrior's part.
Race :
Race wise I myself picked a Elf, mostly because of the Def Buff, and that is also when my character is a STR/VIT hybrid.
Humans are workable but I prefer Elf because of its buff and therefore give more tanking abilities. However if you go the Pure VIT route, you could choose a Human for its damage buff. But personally I have not tried that so don't quote me on it.
Skills :
Skills! The part which make or break your character. Here are some of my way of using your skill points.
Level 1-20 (Life of a Rouge)
Light Armor Expertise (MAX/5) - Increases your def of your armor by a %, your main tanking skill. And the good thing of it is, its passive. A MUST learn. Without it, your AoE Ruffian will be a squishy one.
Dagger Mastery (MAX/5) - Increases the overall damage when your using a dagger. This skill will be maxed during your life as a Rouge to make it easier. Your overall normal attack will be slightly increased and it will ease your leveling. No brainer there.
Zephyr (MAX/1) - A 10 DEX boost buff, last 15minutes. This buff boost your DEX by 10 at level 1, the 10 DEX means more evasion, critical, hit rate. Although its just mere 10points. But its definitely worth it for just a few skill points. There for I will say MAX!
Nature Shield(MAX/1) - This is a active buff which gives you 2% increase in def at level 1, however it drains your mana by 5 every few second. So-so at low level but just learn it as you will be loving it at higher levels. However learn your passive def buff before this.
Thats all! Shocked? Yes you heard me, your life as a Rogue will be just this 3 skills. 2 passive and 2 buff. Pretty easy huh. What do you do with the rest of the skill points? Save. You will need them when you change job and those will be helpful, furthermore, all the other skills are not really needed as a AoE Ruffian.
Notes on skills:
Eagle Eyes are debatable as it increases your accuracy, however, so far, my character has no troubles hitting without it. There for I will put this on hold.
Blindhit is the one which increases your critical by 45, this is also another debatable skill, you can add it if you really want but only level it as a Rogue! This somewhat ease your leveling but other then that, its so-so as your character is not a critical freak like a Pure DEX.
Light armor Evasion is yet another one that some might ask, "Why isn't there any points into it?" My answer is simple. Your character does not have points into DEX, meaning it is not meant to dodge and evade, its meant to be attacked with 1 damage onto him.
Therefore I have concluded that Light armor evasion is merely a luxury skill to have and besides, evading is a CHANCE to proc. Tanking with high def is always there.
Bow skills are not added because your a Ruffian. If you ask me why I didn't add them, I will take a freaking slime and stuff it into that head which lacks a brain.
Other skills like the critical damage increase are not added because as I have said, your character isn't a critical freak, your going to AoE, no point adding them if they have low chance of proccing. Your single target active skills are not needed either as you will not use them much when you AoE as a Ruffian, therefore not needed.
Do NOT level your boost dagger, it waste your point and makes you want to smack yourself in the face. DO NOT level it. You have been warn!
Level 20-40 (Be a man, take the damage up your *** Ruffian!)
Once you change job, the first skill that you should be adding would be,
Wind Breaking (MAX) - Its your first AoE skill and you will soon learn to love it. It has not a bad range and not bad damage and not bad chance to cause BLEEDING. Awesome AoE. However do note, this skill have a level limitation before you can level it again. Meaning, once you learn it, you got to be level 24 before you can level it again, then level 27, then level 31 etc.
Light Armor Expertise (MAX/10) - This passive skill further increases your def! As your level and armor progress better, you will really love this skill as it is base on %, the higher your def, the more it adds.
Nature shield (MAX/2) - Now at level 2, it adds 5% def increase. This is also base on % which is why it is not a shabby skill. It drains 8MP per second but still, its not a bad skill to learn and you will love it at higher levels too!
Zephyr (MAX/2) - At level 2 this buff adds 20 DEX and whats best is that it is a cheap skill to learn! 20 DEX is awesome as I have mention, it increases evasion, critical and hit rate. Therefore learn it.
Quick Move (MAX/1) - It increases your movement speed. Not bad. Why not?
For now thats all my character have learn and I have decided to stop adding any more skills until I have decided that its not a bad skill to learn. For now, save your skill points as in the future the higher the skill level, the more skill points it consumes to level it, therefore its best not to have that many skills at once.
Notes on skills:
I did not add Dagger Mastery as I find that it is way too expensive to MAX any more as a Ruffian for a mere damage boost. Your skill points can be saved for better ones.
I also did not learn any active single target skills, but those will be put on hold as some of the bleeding/poison skills might be useful for bossing.
The other skills related to criticals are also not added as your character is not a critical freak. Enough said.
Bows skills are.. Okay I shall not bother even explaining.
Conclusion :
So far my AoE Ruffian is progressing smoothly and I am loving every minute with it, it might not be the best or *Strongest* way of building a rogue, but it is definitely fun and unique when you see people going "WTF?" at your high and uber def and when you can tank as well as other warrior tankers.
Reason Choose Rogue and Next Rogue Class
Class 1
- Fast attack
- Good evasion
- Good Critical
- Run fast (Move speed buff)
- Attack from very long distance
- High Critical Damage
- Fast paced Melee action
- Great Poison skill
- AOE skill
- Good Evasion
- Attack from distance
- Main skill spammable
- Critical Damage
- Stealth skill
- Higher evasion
- Critical Rate
Reason to choose Scout
- Critical Buff
- Can use either Dagger or bow
- Self Heal
- Very High damage from very long distance
Reason to choose Assasin
- High level Stealth skill
- High Critical Damage / Rate
- High damage single target skill
Reason to choose Treasure Hunter
- Great AOE skill (excellent for leveling)
- Great Poison skill
- Has +Drop Rate buff
Reason to choose Rune Walker
- Silence
- Silence
- Silence
- Party Buff
- Self Heal
Blowing Hunter [Rogue - Bow]
Blowing Hunter
Path : Rogue -> Voyager -> Archer -> Ranger
Weapon : [Bow recommended]
Stats : Full STR
Pros : Solo,level fast, good P.damage, high critical
Cons : Pots consume, low evasion, low def
Skills:
Power Shot – Level 1 (max it after level 20)
Bow Training – MAX
Long Shot - MAX
Light-Armor Expertise – MAX
Light Evasion – (up to you)
Zephyr – MAX
Needle Shot – Level 1 (don’t max it, you won’t need this for late game)
after lv20:
Fatal Blow - MAX
Continue max your power shot and all skills above.
Quick move - up to you
Save SP
NOTE: You gonna spam Power Shot rapidly until lv40 to get AOE skills
Critical Hunter [Rogue - Bow]
Critical Hunter
Path : Rogue -> Voyager -> Archer -> Ranger
Weapon : Bow [very recommended]
Stats : Full DEX
Pros : Solo,level fast, good P.damage, high critical
Cons : Pots consume
Skills:
Power Shot – Level 1 (max it after level 20)
Bow Training – MAX
Long Shot - MAX
Light-Armor Expertise – MAX
Light Evasion – MAX
Zephyr – MAX
DeathSign – MAX (important to Solo Hunter)
Needle Shot – Level 1 (don’t max it, you won’t need this for late game)
Reason :
Level 1 Needle Shot – 111dmg, 45 bleeding 6sec, 70% additional 1% physical damage.
level 2 Needle Shot – 117dmg, 49 bleeding 6sec, 70% additional 2% physical damage.
level 3 Needle Shot ...
Don’t waste too much sp on this skills, it's not worth.
after lv20:
Fatal Blow - MAX
Continue max your power shot and all skills above.
Quick move - up to you
Save SP
Tanker Rogue Type
Tanker Rogue
Human path : Rogue -> Ruffian -> Thief -> Assassin / Treasure Hunter
Elf path : Rogue -> Ruffian -> Scout -> Rune Walker / Treasure Hunter
Stat s: Full VIT, 1 VIT : 1 DEX
Weapon : Dagger [very recommended]
Benefit : Awesome def and evasion, Save pots, Solo
Lack: Extremely low p.atk, low critical rate
Skills:
Light armor expertise - MAX
Dagger Training - MAX
Dusk Slashing - Level 1
Zephyr - level 1
Light Evasion - MAX
Blindside - up to you
after lv20:
Wind Breaking - MAX
Dusk Slashing - MAX
Shadow instinct - MAX
Detect hole - up to you
Quick move - pretty usefull
After lv40 (Thief route)
Lash - Max
All skills above continue max them.
Critical Rogue
Critical Rogue
Human path : Rogue -> Ruffian -> Thief -> Assassin (Critical killer)
Elf path : Rogue -> Ruffian -> Scout -> Rune Walker (Nice buffs, Pvp and group train)
Weapon : Dagger [more recommended]
Stats : Full DEX , 4 DEX : 1 STR
Pros : High critical rate, High evasion, PK
Cons : Low P.damage output,
Skills:
Dusk Slashing – Level 1 (max it after level 20)
Dagger Training – MAX
Light-Armor Expertise – MAX
Light Evasion – MAX
Blindside – MAX
Zephyr – MAX
NOTE : I saw someone asking about "Why critical rogue no one up death sign?"
So here i will like to answer, is depends! But i not recommend you to waste sp on this skills. Why? Because after lv20, there is passive skill, Diabolic Instinct that add 11% of critical damage and critical rate to 15. But death sign just increase 2% of critical damage.
After lv20:
Wind Breaking - MAX
Detect Hole - MAX
Quick Move - (up to you)
Diabolic Instinct - MAX
Shadow instinct - MAX
After lv40 (Thief route)
Wind Breaking - Continue
Lash - Max
All skills above continue max them.
